http://classicrealmsofadventure.com

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Saturday, January 7, 2012

SATURDAY WRAP-WHERE'S THE SNOW?

Ok, if it don't snow and we all have to go about a regular routine then how in the hell are we going to get any blogging done? Who's in charge here? I want to speak to management! :)

Ok, enough noise. The Wrap starts a little earlier than usual now that it occupies the 8:00am slot on the CRoA schedule and if you just aren't ready to take on The Wrap yet jump back a day and do some videos with coffee...go ahead, the goodies will still be here when you get back, I promise.

So, here we go:

The Complete Works of Lovecraft eBook Now in PDF

If you have been waiting for a real collection here it is and you can't beat the price.

http://cthulhuchick.com/complete-works-lovecraft-pdf/


Stocking The Dungeon: The Dungeon is under new ownership!

After a hiatus and a change of authors the blog is back. And before you pass this over you might want to drop in and catch some of the recent posts.

http://stockingthedungeon.blogspot.com/2011/12/dungeon-is-under-new-ownership.html

or just drop straight in:

http://stockingthedungeon.blogspot.com/



Hideouts & Hoodlums RPG: The Trophy Case #6 is out now! « Steve Lopez's Big Blog o'Fun
(from the blog)

Great Scott Games has released the latest quarterly issue of the official Hideouts & Hoodlums magazine: The Trophy Case #6 is available now, and it’s free for download!


http://fourcolorglasses.wordpress.com/2012/01/03/hideouts-hoodlums-rpg-the-trophy-case-6-is-out-now/

3 Generations After The End: An Introduction - The Gamer Assembly

(from the blog)

The Apocalypse Introduced Magic

The sky collapsed. The sun vanished. The moon cracked. Waves plunged the cities into the sea. Airplanes fell from the sky.

And the wizards, warlocks, and witches of olden times returned. These may be related.


http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-an-introduction/


Armchair Gamer: Piecemeal System Reviews: Saving Throws in D&D and related systems

(from the blog)

First Encounters

To be honest, I didn't hate saving throws at first. D&D was the only RPG I'd ever played, so I figured that saving throws were how you handled certain things.

Sadly, it was the vagueness of what those "certain things" were what initially gave me trouble. Unless it was explicitly stated in the rulebook, I didn't call for saving throws. And because of that it was hard for me to judge when -- in an adventured I'd created -- something would get a saving throw unless such a thing was stated in the monster description, or spell description, or magic item description.


http://armchairgamer.blogspot.com/2012/01/piecemeal-system-reviews-saving-throws.html

Greyhawk Grognard: The Specious Model Railroading Analogy

(from the blog)

Recently, Ryan Dancy was quoted in an article in The Escapist where he repeated the canard that the tabletop RPG industry is "becoming a dead hobby", because it's falling into the same pattern as the model railroading industry:

"Kids stopped playing with trains, and the businesses that remained dedicated to hobbyists who got more disposable income as they grew up, until the price of the hobby was out of reach of anyone except those older hobbyists. Eventually, it became a high-end hobby with very expensive products, sold to an ever-decreasing number of hobbyists. As those folks die, the hobby shrinks. That is what is happening to the tabletop RPG business."

The exact same argument (nearly word for word, interestingly), was recently featured in an anonymous guest post over at Wise Fugaros' blog


Read the rest and reactions at:

http://greyhawkgrognard.blogspot.com/2012/01/specious-model-railroading-analogy.html

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