Time flies when you are stuck in R'lyeh...but that's another story.
Let's set it off and keep you distracted till the weekend (or your next scheduled game time) comes round to slap you down and call you a little girl...no wait...that's more R'lyeh...
First up:
Reviews from R'lyeh: Freeport in Peril
Now, do I know a lead in or what? No, this isn't anything to do with the King of Horror but a review of the latest release for Freeport:City of Adventure.
(from the blog)
Of late, the Freeport: City of Adventure setting has received little in the way of support, but since it is a personal favourite, it was pleasing to note that there has been one scenario for it this year, Peril in Freeport.
Published by Adamant Entertainment through Cubicle Seven Entertainment, Peril in Freeport is for use with the Pathfinder Roleplaying Game.
Which basically means it should shoehorn in nicely to just about any system you might be playing.
Get the whole shebang at:
http://rlyehreviews.blogspot.com/2011/12/freeport-in-peril.html
Carcosa and Isle of the Unknown Now on Sale in Print and PDF
It would seem the delivery has finally been made and this beast is unleashed. If you would like a preview grab the pdf preview at the post:
http://lotfp.blogspot.com/2011/12/carcosa-and-isle-of-unknown-now-on-sale.html
ProjectPerko: Designing Fantasy Races
An interesting take on designing your own fantasy races and how they provide a lens to the theme of the setting. Interesting stuff.
(from the blog)
"I don't want my world to be another generic fantasy world with generic D&D races!" you shout.
"Okay!" I shout, "Why are we shouting?"
How can you create fantasy races that are unique? (That includes, of course, fantasies that are modern or science fiction or any other setting - not just medieval fantasies.)
Stuck in a mental trap, you see every race you brainstorm up seems just like some other race somebody already made famous.
Let's go over a good way to create fantasy races.
Steal from Tolkien.
No, no, wait, I'm being serious. Instead of thinking "elves dwarves orcs hobbits", think about what those races mean to the story.
Get the all the words from:
http://projectperko.blogspot.com/2011/12/designing-fantasy-races.html
Fabled Lands: Castle of Lost Souls part three: "The Demon Road"
Here's one I think I missed the first time around so I even get to catch up.
(from the blog)
If you've been waiting since August for the third part of The Castle of Lost Souls then I can only apologize that it's taken so long, and thank you for your patience. As already mentioned, this was my first ever stab at a choose-your-own type scenario, first published in White Dwarf magazine in the summer of 1984. The extremely skimpy prose was necessary because I only had four pages for each monthly installment. Later we were to come full circle, using deliberately pared-down descriptive passages in the Fabled Lands books - though by then Jamie and I had, I believe, learned to write both well and economically.
Find all the pieces at:
http://fabledlands.blogspot.com/2011/12/castle-of-lost-souls-part-three-demon.html
Swords & Stitchery - Astonishing Swordsmen & Sorcerers of Hyperborea- Kick Start
(from the blog)
I have seen the future of role playing games & it involves things like KickStart & Indie GoGo which takes the middle man right out of the role playing industry. This game has been kicking around for a bit of time now & I've seen the threads over at Dragon's foot. The game is another in the realm of retro clones. This one is a bit different through. The production looks very nice & its well different!...Why do I keep supporting these Kick Start projects & such? Because their being produced by folks with heart who actually care about the product that's being produced!
For the blog post see:
http://swordsandstitchery.blogspot.com/2011/12/astonishing-swordsmen-sorcerers-of.html
And for the Kickstarter page:
http://www.kickstarter.com/projects/1806106772/astonishing-swordsmen-and-sorcerers-of-hyperborea
(For some reason I keep getting blocked running the video on the blog page. Have to see what that is about)
And to wrap it up, a video from a guy who I often disagree with but does make interesting observations that spark ideas. Check this one:
RPG Pondering - Emulating Sword & Sorcery style magic
I talk about how you might emulate the softer style of magic found in Sword & Sorcery Pulp fiction.
Ok, that's it, back to the mill...till next time role often roll hard :)
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