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Thursday, October 20, 2011

God-16 days-Wow

Sorry for the lack of posts guys. I'm running at top speed but with real life dropping it's fall load on me and trying to back up and organize a lot of material in as short a time as possible has really kept me tied up. That and dealing with a B-Day, drooling over card games that I really want, dying to play a game for a change and not design one...you know the deal.

Anyway, I am adapting on the fly as all good mammals should do and have been weighing the checks and balances of a weekly zine vs a 'release as ready' zine. I have so much material to work from it makes it hard to choose what to write about. Plus I'm catching up on reading stuff I had only glanced at when I was working on DEEP DELVE.

Speaking of the double D, with 70+ downloads I would like to take a moment and acknowledge those who have contacted me and ask a favor from everyone. If you downloaded the Alpha and can spare a minute drop a line to the email or post it as a comment and just give it a thumbs up or down. At least tell me it sucks or has some redeeming quality. And I really mean this. Being an Alpha I know what parts are rough and what needs work. I just wanted to get the process going. I appreciate honesty so don't feel bad if you have negative comments to make. Positive is great, but negative is often more helpful.

As for CRoA. James has been slowly getting back to a weekly release schedule again and I feel like moving the zine to a longer gestation period. The material I am finding is excellent and I really want to turn people onto stuff that is truly unique. The zine covers 15 categories (I believe that is right) and I want to give each its due. Designed to provide information on your favorite part or parts of our community it will, I hope, expose people to other great things that are happening in the world of table top gaming along with related areas like console and pc games, movies, series and other hobby related areas.

I'm also looking at taking the time to do a 'from the ground up' re-write on Forsaken Souls. I like parts of what has been completed but I keep hearing the words ringing in my ears from a post I read awhile back about 'do we need another D&D'. And the answer is I don't know. But it seems the more I read the more folks want more support from the systems already out there and less new rule books that tend to fall into the 'fantasy heartbreaker' category.

The principles and foundation that Forsaken Souls is based on has some innovative design but I want to take it past just being another fantasy rpg. I want people to have something playable the minute it is released. Keep the rules clear and concise and offer a play environment that you can start playing in 15-30 minutes. I will be detailing more of this new strategy soon.

For fans of the ADD Grognard blog I will start bringing it back up to date and regular posting. I just need for someone to figure out how to add about another 6 hours to my 26 hour days :)

Stay tuned for more fun and check out the Eternal Keep for new additions.

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